Saturday, July 14th, 2012
Doors Open at 10am, Registration Ends at 10:15am, Tournament Starts at 10:30am SHARP!
Maximum Number of Participants:
First 16 players to sign up. Please see the Pre-Registration Thread
for pre-reg rules.
1500 point army lists are due for verification [to be sent to the Tournament Organizer via email] by 3:00pm Friday July 13th.
Most current edition Codex Lists, maximum 1 Special or 1 Named Character.
In addition to your legal army list, the following are the "must-have" items that each player must bring in order to participate:
6th edition 40K Rulebook
Your Army's Codex
Small and Large Blast Markers
The last three on the list are required if you are using any weapons that have scatter / template / blast rules.
Armies must be FULLY PAINTED AND BASED (completed base with flock / rocks / etc.)
All miniatures must be WYSIWYG in terms of models and weapons, all models need to be correct and their weapons need to be correctly represented. All vehicle upgrades need to be correctly modeled. Extra items with which units are automatically equipped and, pardon the double negative, cannot 'not have' do not need to be modeled (generally holstered pistols and grenades are in this category). If you have questions about any particular model, models that GW hasn't yet released, or other grey areas then you need to ask the Tournament Organizer prior to the tournament.
Deployment / Mission:
Round One - Vanguard Strike (diagonal) / Purge the Alien
Round Two - Dawn of War (long) / Big Guns Never Tire
Round Three - Hammer and Anvil (short) / The Scouring
Rounds have a maximum duration of two hours.
*No objective may be placed above ground level in any building / ruins.