Well, after a couple hours of "Theoryhammer" on Army Roster I've come up with a 2000 pt. Empire List. As I have never played a game of Fantasy and have only a basic understanding of the rules I was wondering if I could get some critique on how well this might do in real gameplay and whether or not I'm on the right track to effectively commanding this army or if I'm doing it horribly, horribly wrong. Anyway, here it is:
Heroes:
Wizard w/ level up and rod of power, stick him in with handgunners or Pistoliers (of course I'd get a horse first) for fire support. -130 pts.
Wizard w/ level up, wizard's staff and dispel scroll, stick him in with troops or gunners for basically the same thing. -135 pts.
Battle Standard Bearer with Banner of Valor, full plate, hand weapon and shield, stuck in with troops or Greatswords for morale boost. -115 pts.
Warrior Priest w/ Van Horstmann's Speculum, Sword of Justice, Heavy armour and shield, stuck in with troops or Greatswords for prayers, morale boost AND character assassination all in one neat little package. -146 pts.
Core:
2 X 24 man swordsmen units w/ banner, music, duellist and 8-man free company detachment for 209 pts. each, line holder units and all around fodder.
3 X 10-man (one 11 man) Handgunner units w/ marksman w/ Hochland Long Rifle (for the love of the headshot), for that delicious firing line feeling. -105/113 pts. each
Special:
2 X Great Cannons for shooting big things. -100 pts. each
1 X 8 man Pistolier team w/ musician for bugging formations. -151 pts.
1 X 14 man Greatsword Unit w/ banner, music and champion for getting to that line, holding it and slicing up as much stuff as possible before they finally die. -170 pts.
Rare (well not really since I have a Warrior Priest but you know what I mean):
1 X 20 man Flagellant Squad w/ Prophet of Doom. -210 pts.
TOTAL: 1998 pts.
My impression from the rules I've read is that morale is this army's biggest weakness and so I've done what I can to shore this weakness up with banners, musicians, prayers, etc. Additionally, I went for the best balance of fighting, shooting and casting I felt it was practical to maintain. Some decisions were made for the army to function well (I've never been crazy about wizards but needed some dispel dice) (speaking of wizards I was thinking of going with the lores of light and shadow for a defensive and offensive mix), but some were made because I wouldn't forgive myself for not doing them, like getting some Greatswords and Flagellants (Big, tough beardy dudes with giant swords and crazed flail-wielding nutjobs who willingly impale themselves just for the rush? Yes, please).
So, that's my first plan. Thoughts? Ideas? Biting, harsh criticism? [sarcasm] Praise for the tactical genius on display [/sarcasm]?

