by pszito » Wed Jul 23, 2008 3:24 pm
They have been very careful about enabling the 'assault before your opponent can react' tactic. It's unfair in a lot of situations, hence them nerfing rhino rushes in 4th edition and how deep strikers have (for the most part, lictor being an exception) been carefully limited in their ability to go 'poof, gotcha'. Daemons are a bit of different story...
Fleet, in 5th edition, now allows for units to assault AFTER a run action in the shooting phase. This is the 'fix' they've made for 'faster' units in 5th edition to enable some sense of being able to catch their prey. I don't see this working terribly well but i've yet to play test so i'll reserve that opinion until it's proven.



in vino veritas
~<{ Nick }>~