the Goat wrote:Look out sir works when you allocate a wound (or unsaved wound). If everybody in the unit has the same armor save then you roll all the saves together and allocate unsaved wounds (use look out sir at this point). But if there are different saves in the unit, you allocate wounds (use look out sir now) then roll armor saves one by one
I stand corrected, and happier, since now Look Out, Sir! makes much more sense and I don't have to Rage Quit [tm] 40K...
steveNspace wrote:I was personally never of the opinion that multi-wound squads with different wargear was an exploit in 5th anyway.
Seriously? Do you actually think GW's intent was this: make a rule designed for almost all units in the game [single wound per model] that makes it possible, with enough wounds caused in a single shooting phase, to lose the special weapon / heavy weapon / SGT models so that they are not always the very last models standing. Then, have this same exact rule also make Ork players have to buy a bunch of different wargear load outs to make Nob units get the ability to spread wounds around and not have any of them die which is the exact opposite of what the rule achieves with single wound models? GW hardly thinks their rules through that far; these kinds of things only come out after the min/max'ers have found the holes that GW's lack of thorough playtesting lets get through. Then it's a "whoopsie!", GW never fixes it, and we are stuck with stupid rules loopholes: the stuff that WAAC players live for. You might not think that it breaks the game, but it most certainly is an exploit.
In my opinion Nob=Character only holds true for the Nob upgrade to a Boyz squad, not a Nobz squad where all of the models have the same stat line (unless you bought a Painboy for the Nobz squad in which case the Painboy, and only the Painboy [separate stat line in the codex], would be available for utilization of the Look Out, Sir! rule). As far as the back of the book descriptions are concerned, I never give them any credence since they are obsolete, and usually quite different, as soon as real codices come out. As a perfect example of "wrongness" just look at the Necron Command Barge in the back, it is NOT defined as a chariot. Really, GW? Ugh.
GW needs to explicitly define characters for every squad that has access to having them inherently or having the ability to add or upgrade a squad member to a character, we will see if they do when the first 6th ed codex comes out (CSM in August???).