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Thundercliff Peaks

Warmachine, Hordes, and Iron Kingdoms

Moderator: ater daeus

Thundercliff Peaks

Postby Blessed Cool » Thu Mar 31, 2011 8:10 pm

Cards, rules, and story are up for the next league, Thundercliff Peaks! :D

At first glance there are some slight changes that will have a pretty big affect on the game.


First, the map bonuses:
Battlements - Opponents' deployment zones are reduced by 2"

WANT. Makes scenario play, which with the 2011 change to the Shattered Grounds rules is going to be a given, interesting.

Searforge Chapter House - Reduce the point cost of one Rhulic Mercenary/Minion model/unit by 2 point or the point cost of one Mercenary/Minion model/unit my 1 point.

Everyone will be gunning for this one, especially Dwarves (duh). Watch out for Nardo if he gets a hold of this. ;-)
The rest are pretty standard hat from leagues past. I would like to note that the territory, Horgenhold, has both Battlements and Searforge Chapter House.:lol:


Next we have weather conditions. Only two are listed this time around: Snow Drifts, everyone's favorite rough terrain hills, and Rockslide, a hill feature which knocks down Small and Medium based models that end their activation on it.
I'm excited. :-D


Strategems received a major upgrade in that they now read:
Once during each of your Control Phases
or
Once per game during your Control Phase
Veteran players will note that this is a change from past leagues when you had to declare it at the start of your Control Phase. I like this technical change a lot for its elegance. I can remember many games where either myself or my opponenant would cry out "I forgot my stratagem!" thus fouling an entire turn.

They all seem to be good with none being completely lackluster, except perhaps for Defensive Maneuver, which grants Set Defense to a model/unit for one round once per game only. I can see it being too powerful for multiple uses, but just once when you're enemy may not even charge seems light when compared to +2 MAT/-2 DEF once per game or auto rally all fleeing units out of activation. It's worth mentioning that several Stratagems are limited to the command range of your caster/lock

Side note before I close, Weatherproofing Maneuver is missing this league. I cannot begin to express how happy that makes me. :twisted:


All in all, I'm looking forward to the open of Thundercliff Peaks on the 18th. The hardest decision will be choosing between Pigs and PoM.
♦Sam♦
---------------------------
"Hehe: Tier 1: Fix Scourge of Heresy."
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Re: Thundercliff Peaks

Postby Archleone » Fri Apr 01, 2011 12:07 am

Those new strategems are awesome, I'm definitely going to end up using interference plan A LOT. jeez, stupid crippling grasp.
Me: Man, I hope Legion gets a dragoon model soon. I want an ogrun riding, like, a raek or something.
Kai: maybe you'll get, like, an ogrun with a shredder taped to each foot, like a roller skater!
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Re: Thundercliff Peaks

Postby Nardo » Fri Apr 01, 2011 8:50 pm

That story. So good. The merc unit for this is kinda sub par.
I.G. 2011 record: 7-2-1

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Re: Thundercliff Peaks

Postby Archleone » Fri Apr 01, 2011 10:37 pm

Nardo wrote:That story. So good.

Haha yeah, Kaelyssa's in trouble...

Nardo wrote:The merc unit for this is kinda sub par.

Least you don't have a character shepherd >.< Also thank you cryx, the seether wasn't powerful enough already.
Me: Man, I hope Legion gets a dragoon model soon. I want an ogrun riding, like, a raek or something.
Kai: maybe you'll get, like, an ogrun with a shredder taped to each foot, like a roller skater!
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Re: Thundercliff Peaks

Postby ater daeus » Wed Apr 06, 2011 11:48 am

And I will be playing dwarves for this league.
Subtlety is a word for strategy; brutality, for tactics. Even the most complex battle plans eventually require the application of brute force. ~ Irusk
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Re: Thundercliff Peaks

Postby pszito » Wed Apr 06, 2011 3:04 pm

just sayin:

Fear the shepherd!
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