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Thundercliff Peaks

PostPosted: Thu Mar 31, 2011 8:10 pm
by Blessed Cool
Cards, rules, and story are up for the next league, Thundercliff Peaks! :D

At first glance there are some slight changes that will have a pretty big affect on the game.


First, the map bonuses:
Battlements - Opponents' deployment zones are reduced by 2"

WANT. Makes scenario play, which with the 2011 change to the Shattered Grounds rules is going to be a given, interesting.

Searforge Chapter House - Reduce the point cost of one Rhulic Mercenary/Minion model/unit by 2 point or the point cost of one Mercenary/Minion model/unit my 1 point.

Everyone will be gunning for this one, especially Dwarves (duh). Watch out for Nardo if he gets a hold of this. ;-)
The rest are pretty standard hat from leagues past. I would like to note that the territory, Horgenhold, has both Battlements and Searforge Chapter House.:lol:


Next we have weather conditions. Only two are listed this time around: Snow Drifts, everyone's favorite rough terrain hills, and Rockslide, a hill feature which knocks down Small and Medium based models that end their activation on it.
I'm excited. :-D


Strategems received a major upgrade in that they now read:
Once during each of your Control Phases
or
Once per game during your Control Phase
Veteran players will note that this is a change from past leagues when you had to declare it at the start of your Control Phase. I like this technical change a lot for its elegance. I can remember many games where either myself or my opponenant would cry out "I forgot my stratagem!" thus fouling an entire turn.

They all seem to be good with none being completely lackluster, except perhaps for Defensive Maneuver, which grants Set Defense to a model/unit for one round once per game only. I can see it being too powerful for multiple uses, but just once when you're enemy may not even charge seems light when compared to +2 MAT/-2 DEF once per game or auto rally all fleeing units out of activation. It's worth mentioning that several Stratagems are limited to the command range of your caster/lock

Side note before I close, Weatherproofing Maneuver is missing this league. I cannot begin to express how happy that makes me. :twisted:


All in all, I'm looking forward to the open of Thundercliff Peaks on the 18th. The hardest decision will be choosing between Pigs and PoM.

Re: Thundercliff Peaks

PostPosted: Fri Apr 01, 2011 12:07 am
by Archleone
Those new strategems are awesome, I'm definitely going to end up using interference plan A LOT. jeez, stupid crippling grasp.

Re: Thundercliff Peaks

PostPosted: Fri Apr 01, 2011 8:50 pm
by Nardo
That story. So good. The merc unit for this is kinda sub par.

Re: Thundercliff Peaks

PostPosted: Fri Apr 01, 2011 10:37 pm
by Archleone
Nardo wrote:That story. So good.

Haha yeah, Kaelyssa's in trouble...

Nardo wrote:The merc unit for this is kinda sub par.

Least you don't have a character shepherd >.< Also thank you cryx, the seether wasn't powerful enough already.

Re: Thundercliff Peaks

PostPosted: Wed Apr 06, 2011 11:48 am
by ater daeus
And I will be playing dwarves for this league.

Re: Thundercliff Peaks

PostPosted: Wed Apr 06, 2011 3:04 pm
by pszito
just sayin:

Fear the shepherd!