I figure this might be helpful for my local Vermont gamers...
In my own quest to do a Kickstarter I decided that to do it right I needed data so I could make some evidence based decisions on how to go about it.
Over a month of work and I've got two reports I've done after collecting data from 150 RPG related crowdfunding projects from April 2011 to April 2012.Part One
deals with the broader numbers of the survey as a whole.Part Two
looks more closely at what occurred at various funding levels with backers. Along with that I look at key rewards that are offered for the RPG market.
I have a part three in the works, and I'll once I get my spreadsheets cleaned up I'll post the raw data files and then the real statisticians can tear this stuff apart.
I hope it helps people to figure out their own projects and how to get them off the drawing board and into people's hands through crowdsourcing.