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July 5th: Small World Underground Preview

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July 5th: Small World Underground Preview

Postby DrFaust » Thu Jun 16, 2011 9:23 pm

The word is out: Quarterstaff's hosting a preview of the new Small World Underground game on July 5th. This is your chance to check it out ahead of the rush!

"This world's not big enough for all of us, so it's time you step aside to make room for me."

That's the spirit of Philippe Keyaerts' award-winning Small World, and the 2011 release Small World Underground is a standalone game that keeps that spirit intact, while putting a new spin on the game play.

Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as "places of power", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins.


The publisher recommends familiarity with the original Small World game before heading underground. It's a bit of a cutthroat game, after all.
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Re: July 5th: Small World Underground Preview

Postby DrFaust » Wed Jun 29, 2011 10:11 pm

Colleen kindly placed the preview copy of Small World Underground in my hands yesterday. I even got to punch all the pieces. What unadulterated glee! :D

The game looks good, by all appearances, and isn't that far off mechanically from the original game. So it's accessible to newcomers and has some interesting twists for the experienced player.

Come one, come all next Tuesday!
Held Action, a blog about tabletop gaming and Vermont.

Carnagecast, Vermont's tabletop gaming podcast.
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